Liquid War



Features

Liquid War Liquid War is a truly original multiplayer wargame. You control an army formed with thousands of pixels (fighters) which look like liquid and try to eat your opponent. You can play against a primitive NPC/AI or up to 5 other human players. Liquid War 5, possibly the first good version, debuted in 1998 and stayed in development for about a decade before Manduit started on Liquid War 6. (This post is based on version 5.6.3, the penultimate release, because the final release has a strange graphics issue.). Liquid War is a very unique and addictive wargame designed for multiplayer. The game's real-time nature and complete lack of conventional units may make it look more like a psychedelic action game than a wargame, but it won't take long for anyone to see that strategy is more important to success in the game than mere reflexes.

  • Fast-paced tactical action. Control the movement of all your forces at the same time
  • Simple yet original game mechanics, discovered by Thomas Colcombet
  • 10 different teams, each with their own charactaristics and special attacks
  • 13 levels, each one twisting the gameplay in a new direction
  • 100+ more levels if you download the bonus pack
  • Levels can be created using simple image files
  • Lots of level design options: walls, edge wraparound, bridges, different speed, special areas such as glue or danger and varied army size and fighter behavior
  • Internationalization support, interface translated in French, Norwegian and Russian
  • Free Software, part of the GNU project (licence: GNU GPL v3+)

Review

Below is a review by LGC, the original article might be found here.

You can also download the video in the following formats: Ogg Theora (58 Mb) and WebM (70 Mb). If you really can't view the video, please consider installing an Ogg Theora player, more informations on PlayOgg.

Download

Source

GNU/Linux packages

Liquid Warmer

Alternative Operating Systems

Bonus Level Pack - 100+ more levels!

Latest news

May 2015: release of 0.6.3902. Bug-fix release, network connection works only at a prototype stage.

Documentation

Liquid War 6 is blessed with really intensive documentation, descriping even the most ubscure .xml file. It can be found at http://www.gnu.org/software/liquidwar6/manual/.

If you don't know where to start, read the user's manual.

Mailing lists

The main discussion list is <help-liquidwar6@gnu.org>. You can read Help-LiquidWar6 archives.

Liquid War

You're welcome to join it if you are interested in the game and want to participate or simply ask questions about it. There are also other mailing lists but the main discussion list is undoubtly the place to start with.

Maintainer

Liquid War 6 is currently being maintained by Christian Mauduit <ufoot@ufoot.org>.


Return to the GNU Project home page.

Please send FSF & GNU inquiries to gnu@gnu.org. There are also other ways to contact the FSF.
Please send broken links and other corrections (or suggestions) to bug-liquidwar6@gnu.org.

Please see the Translations README for information on coordinating and submitting translations of this article.

Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2011 Christian Mauduit <ufoot@ufoot.org>
Verbatim copying and distribution of this entire article are permitted worldwide, without royalty, in any medium, provided this notice, and the copyright notice, are preserved.

Updated: $Date: 2019/08/29 14:08:08 $ $Author: ufoot $

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Id: #8170
Name: Liquid War 6

This project is part of the GNU Project.

Liquid War 6 is a multiplayer wargame. Your army is a blob of liquid
and you have to try and eat your opponents. Rules are very simple yet
original, they have been invented by Thomas Colcombet. It is possible to
play alone against the computer but the game is really designed to be
played with friends, on a single computer, on a LAN, or on Internet.

More informations on http://www.gnu.org/software/liquidwar6/

Registration Date: Tue 29 Nov 2005 10:17:41 PM UTC
License: GNU General Public License v3 or later
Development Status: 4 - Beta

Release of Liquid War 6 0.6.3902
posted by ufoot, Thu 07 May 2015 04:46:08 AM UTC - 0 replies

This is a bug-fix release, network still only works at a prototype stage. However, a bunch of bugs have been fixed, including a good deal show-stoppers which were preventing the game from starting some os OS/hardware combinations.

Have a nice day,

Christian.

Liquid warehouseRelease of Liquid War 6 0.4.3681
posted by ufoot, Thu 27 Mar 2014 04:00:33 AM UTC - 0 replies

This is a bug-fix release, network works at a prototype stage.

Have a nice day,

Christian.

Liquid War 6 0.2.3551 released
posted by ufoot, Sun 05 Jan 2014 01:17:17 PM UTC - 0 replies

After more than two years without a release, here's finally one. No revolution for now, but an important contribution from Epitech students (Epitech is a French IT school) who implemented a libcaca graphical (well, text, for that matter...) backend, ...


[Read more]Liquid War 6 0.0.12beta released
posted by ufoot, Sun 18 Dec 2011 06:02:48 PM UTC - 0 replies

0.0.12beta is out, quoting NEWS file:

Liquidware

Major improvements include help, tooltips and breadcrumbs displayed within the menus. The network remote node detection is enabled by default, even if network are not yet possible. Map can also have a proper ...


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