Danny Mac Zbrush



Zbrush Renderman Photoshop Original concept by Poliip: Please follow me on Facebook:) https://www.facebook.com/danny.mac. You will also receive the model as a ztool for zbrush and an OBJ (merged) if you use a different 3D package Includes: Danny Mac Q and A.mp4 Danny Mac Stylized head in Zbrush Part1 Shaping the Head.mp4 Danny Mac Stylized head in Zbrush Part2 The Eyes.mp4 Danny Mac Stylized head in Zbrush Part3 Painting The Eyes.mp4. View the profile and 3D models by Danny Mac (@dannymac). Bonus Content: Parts 1-5 Bundle only available now at 25% discount: you for your support!:) (to skip straight to tutorial: 0:25)No.

Character artist Danny Mac talks about the ZBrush plugins he uses most often – and what makes them invaluable to the digital sculptor!

Danny's Site

Introduction

ZBrush has a bunch of different plugins that don’t always get the attention they deserve. These include the official plugins that come shipped with ZBrush, official plugins you need to download and third-party plugins that a few clever people have developed (for free!). In this article I’m going to cover the plugins I use the most and why I think you should too.

GoZ

GoZ is not strictly a plugin for ZBrush but rather a plugin for other apps you use with ZBrush. The reason this is first is because if I had to choose to keep only one item from this list it would be GoZ. GoZ will allow you to transfer all of your models between most 3D packages with one button click and can even carry material information too. If your 3D app isn’t in the default list of apps, supported third-party versions are available for Modo, Lightwave, Daz, Poser, and more. An unofficial version for Blender is also available under the name GoB, which is what I use.

ZBrush to Photoshop

This plugin has shipped with ZBrush since version 4R8 and is incredible. When you render in ZBrush you get up to 7 basic default render passes. It can be quite time-consuming saving them all out individually and compositing them in an app such as Photoshop. Not only does the ZBrush to Photoshop plugin give options for 24 different passes (24!), it will also render them all out automatically and arrange them appropriately in Photoshop, so you can jump straight into compositing! Some of the passes are really clever too, such as different light angles so the lighting can be completely changed after rendering.

Scale Master

Over the past few years I’ve heard a few complaints about ZBrush’s non-standard way of calculating scale. The reason ZBrush handles scale differently is correlated with its ability to handle millions of polygons. But there are several reasons you might want to set a real-world scale in ZBrush, particularly with the emergence of 3D Printing technologies - Scale Master is the response to this. As you might expect the plugin gives you control over the precise scale of your model(s) and essentially works around ZBrush’s scaling system. One of the most useful aspects of this plugin I’ve found is actually the splash screen which explains how the scaling system works.

Curves Helper

This is a really nice little script that allows for much better control over curves in ZBrush. Before ZBrush added the Liquify and Elastic functions to curves they were very difficult to control. Even with the added functions, they can still be a bit of a headache. Curves Helper works with ZSpheres, which are much easier to handle. Simply create your desired shape using ZSpheres and the script will convert them into a curve.

Ryan's Tools - Smart Subdiv

A common problem with ZBrush is that when you subdivide a mesh it shrinks slightly. The lower the poly count, the greater the shrinkage. Some of you may have already heard of Ryan Kittleson but did you know he has a bunch of additional functions in a plugin he calls Ryan’s Tools? Within this box of magic is a button called Smart Subdiv which subdivides the meshes without this shrinkage. I can’t even begin to work out how he’s managed to do this but it works extremely well. Give it a try, there’s a bunch of additional cool functions!

Nick's Tools - Auto Mask Polygroups

You’ll find another box of tricks from Nick Miller and my favorite tool from this is actually very, very simple. Despite its simplicity it finds its way into this list because, aside from brushes, it’s the function I use the most frequently in ZBrush. When your model is divided into polygroups (which is something you really ought to be doing if you aren’t already!) you are able to affect the amount of influence your brush has on a polygroup using the Mask by Polygroups slider. This can get a bit cumbersome if you’re constantly pushing it up to 100 and back again as I do. Auto Mask Polygroups simply toggles between 0 and 100 with 1 click. Add this to a hotkey and the time saved mounts up very quickly!

Turntabler

Turntabler is a relatively new one by Pixologic and is a treat for rendering out turntables. Similar to the ZBrush to Photoshop plugin, it will automate the process of rendering out a bunch of different passes of your choosing. Again, this includes different lighting passes so you can edit the lighting when you composite the passes in something like After Effects or Nuke.

Multi Map Exporter

Multi Map Exporter should be your default go-to for exporting maps from ZBrush. It will automate the process of generating from a choice of Displacement, Vector Displacement, Normal, Texture maps, and the mesh itself. It also has two non-default options for exporting ambient occlusion and cavity maps which can be useful for a variety of things outside of ZBrush. There’s an abundance of different export options for each map which can be saved to a preset file for future use.

ZColor

ZColor is a really cool new plugin by Pixologic. It is essentially a swatch manager that offers color harmonies based on the selected color. If you have ever used Adobe Color (formerly Adobe Kuler) you’ll be familiar with how this works – it’s a bit like having an Adobe Color right inside ZBrush. The best part is you can import swatches downloaded from Adobe Color and import them direct into ZColor. Very handy!

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by cod2war on 08 April 2017 - 1 063 views - 1 comments

Gumroad – Sculpting The Head by Danny Mac

Info:

Danny Mac Zbrush


How to Sculpt a Stylized Head by Danny Mac.
I included the lessons from Youtube that anyone could get + the Gumroad package from lesson 1 to 5. Danny’s female heads are very cartoonish, but pretty nice. This pack should provide you with enough knowledge and a clean basemesh to be able to sculpt your own female heads with ZBRush.
Gumroad pitch : “In this package you will get a reference sheet of the head (part 1 to 5) from 5 different angles. You will also receive the model as a ztool for zbrush and an OBJ (merged) if you use a different 3D package

Danny Mac Chloe Zbrush

Includes:
Danny Mac Q and A.mp4
Danny Mac Stylized head in Zbrush Part1 Shaping the Head.mp4
Danny Mac Stylized head in Zbrush Part2 The Eyes.mp4
Danny Mac Stylized head in Zbrush Part3 Painting The Eyes.mp4
Danny Mac Stylized head in Zbrush Part4 The Nose.mp4
Danny Mac ZbrushDanny Mac Stylized head in Zbrush Part5 The Mouth.mp4
Sources.7z

DOWNLOAD HERE :
http://rapidgator.net/file/0aa7b59f2dbd8aa996d480b13ae23d8c/GRSculptingTheHeadDannyMac.part1.rar.html
http://rapidgator.net/file/fe4f76ffbcc3673cd60b4d324afcf230/GRSculptingTheHeadDannyMac.part2.rar.html
http://rapidgator.net/file/d887145d23ab03781889451afd012025/GRSculptingTheHeadDannyMac.part4.rar.html
http://rapidgator.net/file/70bc14c3f5ee92da59be302e17ef6ea7/GRSculptingTheHeadDannyMac.part5.rar.html
http://alfafile.net/file/k9XZ/GRSculptingTheHeadDannyMac.part1.rar
http://alfafile.net/file/k9Cf/GRSculptingTheHeadDannyMac.part2.rar
http://alfafile.net/file/k9CK/GRSculptingTheHeadDannyMac.part4.rar
http://alfafile.net/file/k9Xz/GRSculptingTheHeadDannyMac.part5.rar

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